Game Classification

True Love Otaku Publishing, JAST USA, 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


True Love As summer break rolls around, you, a college student, have decided to find the woman of your dreams! But, wait, who could it be? Maybe your childhood friend Mikae, athletic tomboy Chiemi, maybe even your teacher Miss Yumi? Who knows? But the only thing we do know is that now is your chance to find your true love!

True Love is a simulation of dating, with role-playing elements. You control a high school student looking for his true love. The goal of the game is to win the girls' hearts before your last summer of freedom is over. Every day when you wake up you plan your schedule for morning, afternoon and evening. Your choices (such as pleasure, sports, study, etc.) determine what special events will occur on that day (if any), and also raise your skills in the selected category. Different girls in the game (there are ten of them) have different interests, goals and preferences. If your skills in the category they find most important are high enough, you have a chance to get that girl into your bed. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801 - PC (Windows)

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