You job in UFOrce Drive is to "remove" a certain amount of UFO's from the board by arranging them into a certain order (in most game modes a row of 5 UFO's).
The basic concept is that you start a game with a square or hexagon board, where a few UFO's are already present. Now you must move an UFO so, that it will trigger a start and a group of UFO's flying away. If you can't trigger a start, some new UFO's will land on the board. If all room is used, the game ends and you have lost. You can move any UFO to any position at the board, but only if there is a free route between the start and the target place.
The game offers 8 different game modes, 4 for each board layout (square and hexagon), these are: Line (connect at least 5 UFO's in a row; moving single UFO's), X-Ray (same as Line, but same colored adjacent UFO's are connected, even when moved), Chaser (combine rows, but also complex figures, like crosses), and Jumper.
Jumper is different then all other game modes, because here you start with a filled board, instead of a nearly empty board. At the start, you only have one free field, all other are filled with randomly colored UFO's. Now "jump" with one of the UFO's over another, which is adjacent to the free space. The jumped-over-UFO will fly away. If you jump over 2 or more same colored UFO's, nothing will happen (except that those flying away). But if you only remove one UFO with a jump, then additional UFO's will land, filling the board. Once only one single color of UFO's remains, you have won. If all the space is used up, you have lost.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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