Game Classification

Vain Dream II Glodia, Glodia, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Vain Dream II The land of Kureia enjoyed a peaceful existence, until the beautiful, but deadly Goddess of Darkness decided to make it her own land, imposing a rule of terror on its people. Finally, the Golden Dragon of the Sun and the Silver Dragon of the Moon interfered. In a titanic battle, they perished together with the evil goddess. To protect further safety of Kureia, 108 dragons descended onto the Earth. The new age of peace lasted until a mysterious knight entered the shrine of the Ice Dragon, killing the guards and the dragon himself. A young hunter named Warrick, together with his friends, must find out who did this. The quest for peace begins...

Vain Dream 2 is not directly related to its predecessor story-wise, but shares with it its gameplay mechanics. The Japanese style of its RPG system is evident in linear story progression, emphasis on characterization of party members (up to five members, as opposed to three in the previous game), and automatic leveling up. However, as in the first Vain Dream, there are no random battles, and the turn-based combat system allows free movement on the battle field, creating an illusion of real-time combat. The player has direct control only over the party leader; the rest are controlled by AI, but can be assigned general strategies. Leveling up of weapons is possible, if a character keeps using a specific type of weapon in battles. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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