Game Classification

Virtual Bowling Athena Co., Athena Co., 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Virtual Bowling is a, of course, bowling game not too dissimilar from the only other bowling game on the Virtual Boy: Nester's Funky Bowling.

The game includes Standard Mode (10 frames of 10-pin bowling), Training Mode (The player can place pins where they want before taking a shot), and Tournament Mode (Four games of 10 frames each in which the player can move on only if they score higher than their competitors). Before a game the player can choose a name and make adjustments to the ball such as size or amount of wax applied. The player then chooses where to toss the ball, and sets the spin and strength with a sliding gauge. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Virtual Boy

Links