Game Classification

Warlords: Battlecry SSG Strategic Studies Group Pty Ltd., Strategic Simulations (U.S.A.), 2000  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Warlords: Battlecry When Navarre and Lucifus, the white and red "tears" fell from the heavens, the world is forever changed. Navarre, the white tear, is a magical stone with ability to give life, while Lucifus, the red tear, has the ability to give death. Humans, Dwarves, Barbarians, Minotaurs, Undead, High Elves, Wood Elves, and Dark Elves, each want the two tears for themselves. War is sweeping the land. Those who possess either (or both) will gain great power... or bring great suffering. Will you walk the path of light, or head down the path of darkness?

Warlords: Battlecry is the long-awaited attempt to bring the tactical diversity and rich background of Warlords, a turn-based wargame franchise, into the real-time strategy world. You have heroes leading your armies. The heroes can gain experience and skills in various areas, all of them enhancing neary armies or improve one or other aspects, such as finding more resources, making certian units cheaper to create, resisting enemy magic attacks, and so on.

With dozens of skills, hundreds of units, eight different factions to choose from (each of them are quite different with VERY different strengths and weaknesses), and lots of different maps to choose from. Winning will NOT be determined by who click the fastest but rather by who can build the right units the fastest and deploy them best.

[source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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