WarTorn is a 3D real-time strategy game with modern-day units.
In a particularly twisted kind of background story, the ruling elites of the future (2999) rediscover the war games of the distant past (Ancient Rome) as a model for sports-like wars set in the not-so-distant past (2000), which to us is now.
This was the easy part of WarTorn. The cynical controlled war in giant sports arenas scenario serves as the backdrop for a 3D real-time strategy game which pits up to eight armies against each other in a fairly complex system of build-and-blast.
The economic system, for example, has its own flow chart in the manual which describes the interrelation of no less than eight resources, four of which must be gathered on the map. The army consists of land, air and sea units which can be individually constructed from parts. The tactics system comes with its own formation editor and attack route planer. Each unit's behavior can be fine-tuned with ten different commands.
Most of this is optional though. Players can choose between strategy matches (full war with base construction) and skirmishes (baseless mini-wars with up to 20 select units per side). There's no campaign or plot, just single matches in four different modes (deathmatch, capture the flag, hunter hunted, and turn-based) or five-tier tournaments with which the player climbs up the world cup ladder.
Despite the game's competitive character, there is no multiplayer mode.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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