Game Classification

Quake II id Software (U.S.A.), Activision / Hyperion Entertainment (Amiga) / Virgin Interactive (PlayStation, Lin (U.S.A.), 1997  

Video Game

Purpose

  • Storytelling

Market

  • Entertainment

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

ELSPA: 15+, ESRB: M