Game Classification

Wonder Project J: Kikai no Shōnen Pino Almanic Corp., Enix Corporation, 1994  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Wonder Project J: Kikai no Shōnen Pino There was once a great scientist and inventor named Gepetto, who lived on an island farm together with his creations, his robotic helper, the pixie Tinker, and his pet animals. His greatest creation was an artificial boy named Pino. No, he was not carved from wood, but looked just like a real boy - only he could turn his head 360 degrees. But Gepetto was arrested for an unknown reason. The boy Pino looks like a real boy, but he was completed just a few moments ago, and he knows absolutely nothing. All he can do is wander aimlessly, poking objects and turning his head. It is up to the player to make Pino a real man!

Wonder Project J: Kikai no Sh?nen Pino is a simulation game with role-playing elements. The player must use the robotic pixie Tinker to educate Pino. It is possible to move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow her to the direction she is facing, but will continue walking until the player stops him. He will also pick objects and make his own "experiments" with them. The goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino, the player will gradually make him understand what should be done and what shouldn't. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Super Nintendo (SNES)

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