Game Classification

Words Worth Elf Co., Elf Co., 1993  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Words Worth God had created the world with Light and Shadow completing each other, maintaining the balance of events. The Tribe of Light are humans, living on the surface; the Tribe of Shadow has many different creatures, who dwell underground. To sustain peace and harmony between the tribes, a huge stone tablet called Words Worth was erected.

But one day, someone has shattered the tablet. Both Tribes blamed each other and began a bloody war that has been raging for hundred years. Finally, the king of the Shadow Tribe sends his son, the brave Astral, to find out what really happened to the tablets, and to restore peace in the world.

Words Worth is primarily a first-person dungeon crawler. Even though there are a few "friendly" areas, such as a town where the hero can rest and buy supplies, most of the game is spent in dungeon-like, maze-like areas (with an auto-map feature). There is no party in the game: Astral has to face the enemies alone. The enemies appear randomly, and the combat is turn-based. The game has scenes with nudity and sexual situations. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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