Besides play, this title features the following intents:
Educative message broadcasting
Informative message broadcasting
Subjective message broadcasting
Training
Market
This title is used by the following domains:
Healthcare
Education
Audience
This title targets the following audience:
Age : 17 to 25 years old
/ 25 to 35 years old
/ 35 to 60 years old Professionals
& Students
Gameplay
The gameplay of this title is Game-based (designed with stated goals)
A rich and interactiv training tool for communication and behavioral know-how in medical environment
# Originality
The game is not focused on teaching each different post but rather concentrates on human relationships common to all.
# Gaining comfort
- Comfort of the resident: satisfaction, perception of the quality of the accompaniment, effectiveness of the staff ...
- Comfort of work for the staff members: stress level, mental charge due to responsibilities or emotion...
# Gaining in Relationship
- Cooperation within the team: team spirit, information sharing ...
- Understanding notions related to human relations. Being able to apply the principles creating a good relationship.
- Understanding the psychological specificities of elder people.
- Understand the articulation between, technical gestures and what they imply for the relation with the patient.