Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Training
Market
- Entertainment
- State & Governement
- Education
- Ecology
Audience
- 3 to 7 years old
- 8 to 11 years old
- 12 to 16 years old
National Geographic that tries to learn the player exceeds the limits of what is taught in school. Through a game well developed team of National Geographic hopes to move the awareness of the importance of recycling, energy saving and eco-friendly habits of the game and to build together reflex for choices that players will do in their real communities.