Game Classification

Songs of ANAGURA Ryosuke Shibasaki (Japan), Miraikan : Musée national des sciences émergentes et de l'innovation (Japan), 2011 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS PLAY

Purpose

Besides play, this title features the following intents:
  • Goods trading

Market

This title is used by the following domains:
  • Education
  • Culture & Art
  • Media
  • Scientific Research

Audience

This title targets the following audience:
Age : 3 to 7 years old / 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public & Professionals & Students

Gameplay

The gameplay of this title is Play-based
(designed without stated goals)



20-0_zenkei.jpg Once you set foot in the ANAGURA, you will see something at your feet. A colorful buddy with eyes and hands called a "ME." This "ME" embodies the information you provide. Whatever you experience in the ANAGURA is converted into "information" which in turn triggers changes in the ME. Be careful so as not to lose your ME in the ANAGURA. It will become an important tool to share with others.

There are five devices in the ANAGURA. They have been there for 1,000 years. They will talk to you. They will tell you why they were made, what they are doing, and what they are waiting for. They hold the secrets to what the inventors hoped for when they lived there, and embody the philosophy that forms spatial information science. When you interact with the last device, your information will be transformed into a song.


Platform(s) : Autre

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