Game Classification

Cornak (Apprendre à gérer un portefeuille clients - Customers portfolio management ) Succubus Interactive et Waypoint Conseil (France), 2013 Play it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Training

Market

  • Education
  • Corporate

Audience

  • 25 to 35 years old
  • 35 to 60 years old
  • General Public
  • Professionals
  • Students