Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
Market
- Education
- Media
- Advertising
Audience
- 3 to 7 years old
- 8 to 11 years old
- 12 to 16 years old
- General Public
This educational video game allows children from 7 to 12 years to navigate in a multidimensional world and make decisions that will affect their virtual bank account, which increase or decrease.
In the game, they will achieve a goal choice to choose between a party at the zoo, buying a pet or a flight.
Depending on the objective, it will raise the money by doing odd jobs like mowing the neighbor's lawn, keep the baby's neighbor, sort books at the library, used to pump gasoline, etc ...
In Silver City, we find, as in real life, where certain goods shops tempt us. This is where the children will make decisions regarding the choice preserve savings easily harvested or, conversely, in part or in its entirety spend.
The game starts with a basic budget with on the map, the different places to visit or to earn spending money.