Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
- Entertainment
- State & Governement
- Healthcare
- Ecology
Audience
- 8 to 11 years old
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- below 60 years old
- General Public
- Professionals
- Students
The module has three games set in fictional situations, with issues related to water at different scales: water pollution and its consequences to the village level, access to drinking water and sanitation at the country level and the sharing of water worldwide.
A bank of resources, with global data on the geopolitics of water, is also at your disposal.