Classification
SERIOUS GAME
(Edumarket Game)
Purpose
Besides play, this title features the following intents:
- Educative message broadcasting
- Informative message broadcasting
- Marketing & Communication message broadcasting
Market
This title is used by the following domains:
- Corporate
- Ecology
- Advertising
- Scientific Research
Audience
This title targets the following audience:
Age : 12 to 16 years old
/
17 to 25 years old
/
25 to 35 years old
/
35 to 60 years old
/
below 60 years old
General Public
&
Students
Gameplay
The gameplay of this title is
Game-based(designed with stated goals)