Video Game
Purpose
- Educative message broadcasting
- Training
Market
- Healthcare
- Education
- Ecology
- Humanitarian & Caritative
Audience
- 35 to 60 years old
- below 60 years old
- General Public
- Professionals
- Students
NeuroRazer is a video game designed as a "therapeutic intervention" for "top-down modulation deficits in older adults. A study on 60-85 year olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention. This is NeuroRAZER , free edition. with Z :) Open Source