Game Classification

Superbetter Jane McGonigal (U.S.A.), AMAZON-EC2-8. (U.S.A.), 2003 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Healthcare

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



superbetter2.jpg SuperBetter helps is a serious ganme that help to achieve health goals — or recover from an illness or injury — by increasing personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.

Distribution : Free
Platform(s) : Mobile (Android)

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