Game Classification

Curapy Groupe GENIOUS (France), GENIOUS Healthcare (France), 2015 Play it Now !

Video Game

Purpose

  • Training

Market

  • Healthcare

Audience

  • Professionals

Patients train with the therapist or home practicing physical and cognitive exercises adapted. Social ties with relatives is favored by the support of gaming.

Professional carers recover all the information of the game, reactivity of time, spatial and temporal orientation, organizational capacity. They then assess the evolution of the disease in order to change the game based on the information received.

The game is primarily a tool to maintain social ties with the patient. Family caregivers play with family and participate in daily workouts.