Video Game
Purpose
- Educative message broadcasting
Market
- Healthcare
- Education
- Ecology
Audience
- 3 to 7 years old
- 8 to 11 years old
- General Public
A real fun and educational game. Through a series of adventures experienced by our friend Chips, that the player learns the foundations of social change and sustainable development.
Amazing graphics, technically the app is a great achievement and the adventures that follow have a real educational purpose .