Besides play, this title features the following intents:
Storytelling
Market
This title is used by the following domains:
Entertainment
Audience
This title targets the following audience:
Age : 12 to 16 years old
/ 17 to 25 years old
/ 25 to 35 years old General Public
Gameplay
The gameplay of this title is Game-based (designed with stated goals)
The player-character plays as the Iñupiaq girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment. [Source : Wikipedia]