Ravenskull
Martin Edmondson / Nicholas Chamberlain / John Wallace / Darren Izzard (United Kingdom), Superior Software / Superior Interactive / ProAction (United Kingdom), 1987
Ravenskull is a British computer game, of the graphic adventure genre, originally developed by Martin Edmondson & Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1987. The player may choose from one of four character types - an Adventurer, a Wizard, a Warrior or an Elf - a choice which defines both the graphics for the character's player and the treasure pieces to be collected. The player is tasked with entering Baron Strieg's Castle Ravenskull in order to defend the village of Austberg and retrieve a stolen silver crucifix, which has been split into quarters and found on four different levels of the castle. The game was originally conceived after the authors created a new routine for hardware scrolling - when the player uses a speed scroll, the routine can be seen at full speed. Due to lower hardware specifications, the Acorn Electron version used a much smaller playing window and the speed scrolls were omitted. [source:wikipedia]