Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
Market
- Entertainment
- Education
- Culture & Art
- Media
- Advertising
Audience
- 8 to 11 years old
- 12 to 16 years old
- 17 to 25 years old
- Students
BACKGROUND
"Culture Overlord" is a video game developed by Lucas Vially, produced by Jennifer Ann's Group, and published by Life Love Publishing. It was the winning game of the 2020 Life.Love. Game Design Challenge and was also a Finalist for the 2021 James Paul Gee Learning Games Award.
MEDIA LITERACY
An important goal of "Culture Overlord" is to encourage players, especially young people, to consider what impact movies, books, songs, games, websites, and more has on them. More specifically, what attitudes and beliefs are they acquiring from these various forms of media.
HEALTHY DATING RELATIONSHIPS
The primary goal of "Culture Overlord" is to prevent teen dating violence. The aim is to do this through promotion of healthy dating relationships for adolescents. Media literacy is important to achieve this goal to the extent that young people's attitudes and beliefs regarding healthy relationships and gender norms are heavily informed by the media to which they are exposed.