BACKGROUND
Culture Overlord is a video game developed by Lucas Vially, produced by Jennifer Ann's Group, and published by Life Love Publishing. It was the winning game of the 2020 Life.Love. Game Design Challenge and was created for the Gaming Against Violence program which focuses on teen dating violence prevention. "Culture Overlord" was recognized by the GEE! Awards as a Finalist for the 2021 James Paul Gee Learning Games Award and was a 2022 finalist at the Games for Change Awards in the category of Best Educational Game.
MEDIA LITERACY
An important goal of "Culture Overlord" is to encourage players, especially young people, to consider what impact movies, books, songs, games, websites, and more has on them. More specifically, what attitudes and beliefs are they acquiring from these various forms of media. In their Parent's Guide to Media Literacy The National Association for Media Literacy Education (NAMLE) asks parents "where do children get their beliefs?" and "what messages are they receiving?"
TEEN DATING VIOLENCE PREVENTION
The primary goal of "Culture Overlord" is to prevent teen dating violence. The aim is to do this through promotion of healthy dating relationships for adolescents. Media literacy is important to achieve this goal to the extent that young people's attitudes and beliefs regarding healthy relationships and gender norms are heavily informed by the media to which they are exposed.
The Making Caring Common project's report "The Talk: How Adults Can Promote Young People's Healthy Relationships and Prevent Misogyny and Sexual Harassment" reveals that young people are tired of the media's overhyped focus on "hooking up" and would prefer to instead learn from their parents and their schools about healthy relationships.
Distribution : Internet - FreePlatform(s) : Browser (HTML5) -
Macintosh -
PC (Linux) -
PC (Windows) -
Tablet (Android)
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