Game Classification

Sea of Roses Crescent Tea Studios (Portugal), Jennifer Ann's Group (U.S.A.), 2020 Download it Now !

 

G/P/S model

SERIOUS GAME
(Edugame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Culture & Art

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public & Students

Keywords

Comments

Taxonomy
Analyses

Sea of Roses One day, Marion wakes up in her attic. Odd — she doesn’t really recall falling asleep there. Soon, she realizes that someone else — a girl — is living in her house. But she’s never met her before! And although her village is similar to the one she’s grown up in, it is not identical. And neither are the people.

Marion is now adrift in a world that feels familiar, but is filled with strangers.
What is this place? Who are these people? And where is her fiancé?

Help Marion explore this new world, as she reconsiders her past.

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"Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge. It was developed by Crescent Tea Studios, produced by Jennifer Ann's Group, and published by Life Love Publishing.

Distribution : Internet
Platform(s) : PC (Dos) - PC (Linux) - PC (Windows) - Steam

Links