Video Game
Purpose
- Educative message broadcasting
- Storytelling
Market
- Entertainment
- Education
- Culture & Art
Audience
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- General Public
- Students
"Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge which focused on the impact of Culture on one's attitudes and beliefs regarding dating relationships and gender roles. "Sea of Roses" was also a 2021 GEE! Learning Games Award Finalist.