Game Classification

Sea of Roses Crescent Tea Studios (Portugal), Jennifer Ann's Group (U.S.A.), 2020 Download it Now !

Video Game

Purpose

  • Educative message broadcasting
  • Storytelling

Market

  • Entertainment
  • Education
  • Culture & Art

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • General Public
  • Students

"Sea of Roses" is a winning game from the 2020 Life.Love. Game Design Challenge which focused on the impact of Culture on one's attitudes and beliefs regarding dating relationships and gender roles. "Sea of Roses" was also a 2021 GEE! Learning Games Award Finalist.