Game Classification

HONEYMOON Sandra Lara Castillo (Spain), Jennifer Ann's Group (U.S.A.), 2016 Play it Now !

 

G/P/S model

SERIOUS GAME
(Newsgame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment
  • Education
  • Culture & Art
  • Humanitarian & Caritative

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
Students

Keywords

Comments

Taxonomy

HONEYMOON HONEYMOON is an award-winning game developed by Sandra Lara Castillo and produced by Jennifer Ann’s Group, a nonprofit charity that produces video games about issues that affect adolescents. It is part of Jennifer Ann's Group’s ‘Gaming Against Violence’ program which focuses on teen dating violence prevention and to that end, HONEYMOON acts as a healthy dating simulator for young people to:

- teach them about healthy dating relationships,
- better recognize unhealthy behaviors in dating relationships, and
- learn how to respond appropriately in order to achieve the most positive outcome.

In HONEYMOON, players explore a dating relationship through the experiences of a student, Charlie, who is beginning their very first romantic relationship with Mickey, a non-player character (NPC). The player selects dialogue choices for Charlie to advance the storyline as it follows Charlie and Mickey through the fun and exciting “honeymoon” phase of their relationship.

As the game progresses and the “honeymoon” period ends, the player experiences some of the potential challenges found in adolescent dating relationships and also sees how the evolving relationship impacts Charlie’s family and friends.

The story in HONEYMOON encourages conversation about topics that are important to adolescents – but not often discussed.

For example, an opportunity for discussion comes in Episode One at the beginning of the game. Charlie has an early morning conversation with their parents during breakfast that reveals a parent-child relationship that is respectful, trusting, and supportive.

Educators can ask students to discuss this breakfast table conversation:
Why is it important for students to have a trusted adult? and Who is a trusted adult in the student’s life?

There are multiple endings to experience and players are encouraged to re-play HONEYMOON to see how different decisions lead to these different outcomes. The colorful artwork, relatable dialogue, and likeable characters make Charlie's world one that adolescents will feel comfortable revisiting.

Distribution : Internet - Commercial
Platform(s) : Browser - Browser (HTML5) - iPad - iPhone / iPod Touch - Tablet (Android)

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