Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
Market
- Entertainment
- Education
- Culture & Art
- Humanitarian & Caritative
Audience
- 12 to 16 years old
- 17 to 25 years old
- Students
The HONEYMOON website has more information about the game HONEYMOON, classroom resources, and helpful information about teen dating violence.
(PlayHONEYMOON.com)
HONEYMOON is featured in 'Learning, Education and Games Vol. 2'. This book includes best practices for using games in educational settings. LEG v.2 is available for purchase or can be downloaded at no cost.
(https://press.etc.cmu.edu/index.php/product/learning-education-and-games-volume-two-bringing-games-into-educational-contexts/)
HONEYMOON and the associated lesson plans have been pilot tested at middle and high schools in El Paso Independent School District (EPISD).