Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Storytelling
Market
- Education
- Scientific Research
Audience
- 8 to 11 years old
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- below 60 years old
- General Public
- Students
Teachers, you can access directly all to the science and technology puzzles of the game and use them in classrooms or embed them in your virtual supports. For more infos, download The Quantum Prisoner at school (pdf).