Game Classification

We Become What We Behold Nicky Case , GameResource (U.S.A.), 2016 Play it Now !

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Exergame)

Purpose

Besides play, this title features the following intents:
  • Training

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



we-become-what-we-behold-drifted In We Become What We Behold, peace is boring. Love is annoying. And crickets are just crickets.

What really gets people going? Anger and hate? Maybe. You start by capturing one small misunderstanding between a circle and square, then amplify it in the media, so more viewers see it. This increases tension between the circles and squares, creating a cycle of anger and hatred that quickly spirals towards a violent climax.


Distribution : Internet - Free
Platform(s) : Browser - Mobile (Android) - Tablet (Android)

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