The Prisoner is a 1980 Apple II computer game produced by Edu-Ware. The game was loosely based upon the 1960s television series The Prisoner and incorporates the show's themes about the loss of individuality in a technological and controlling society. The player assumes the role of a presumed intelligence agent who has resigned his job for reasons known only to himself and then is abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will go to any means -- coercion, propaganda, disorientation, allegory and frustration -- to learn why their prisoner has resigned, and every character, location and supposed escape route appears to be part of a grand deception to get players off their guard and reveal the three-digit code that represents the prisoner's reason for resigning. The game occasionally broke the fourth wall by acknowledging that the player was playing a game, blurring the line between game and reality.
[source:wikipedia]
Distribution : Retail - CommercialPlatform(s) : Apple II
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