Game Classification

Soul Edge Namco (Hiroaki Yotoriyama) (Japan), Namco (Japan), 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 25 to 35 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Soul Edge Soul Edge (??????, Souru Ejji?) is the first installment in the Soul series of fighting games developed and published by Namco. It was initially released in the arcades in 1996. A couple of months later, Namco released a fixed version labeled Soul Edge Ver. II, upon the complaints of players who found the difficulty quite high and the last boss "unbeatable". Hwang (initially a palette swap of Mitsurugi for the Korean version of the game) was introduced to Japanese players with a new movelist, Cervantes became playable, Guard Impacts and Air Combos were implemented, and all the characters received upgraded movelists. The game was then ported to the Sony PlayStation and renamed Soul Blade in Europe, North America and Australia. Soul Edge has been largely overshadowed by its sequel, Soulcalibur, which has been the moniker of the series since 1999. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Arcade - Playstation (PSX)

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