The player plays as a wizard from Irata (Atari spelled backwards) and battles Imps. It takes place in a maze, but it's not a symmetric battle: the player is faster than the enemy, but the enemy can go through walls and fire faster than the player can.
Wizard was innovative in several ways. There was no need to aim, as the angle of the player's fire was automatically sent in the direction of the player's enemy. The enemy remained invisible when it was behind a wall, making it one of the first games to implement a line-of-sight algorithm. It also had a very realistic (for the time) heart beat, which would become louder as the player got closer to the enemy..
[source:wikipedia]
Distribution : Retail - CommercialPlatform(s) : Atari 2600 -
PC (Windows)
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