Game Classification

We Love Katamari Namco (Japan), Namco, Electronic Arts, 2005  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Storytelling

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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We Love Katamari We Love Katamari (or We ? Katamari), known in Japan as Minna Daisuki Katamari Damacy (????????, Minna Daisuki Katamari Damashii?, roughly "Everyone Loves Clump Spirit"), is a video game published by Namco for the PlayStation 2. It was released in Japan on July 6, 2005, in South Korea on July 28, 2005, in North America on September 20, 2005, and in Europe on February 2, 2006. It is the sequel to the previous year?s sleeper hit, Katamari Damacy. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : PlayStation 2 (PS2)

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