Game Classification

Chameleon Twist 2 Japan System Supply, Sunsoft (Japan), 1998  

Video Game

Purpose

  • Storytelling

Market

  • Entertainment

Audience

  • 3 to 7 years old
  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • General Public
  • Professionals
  • Students

ACB: G, ELSPA: 3+, ESRB: E