Game Classification

Polaris SnoCross Vicarious Visions (U.S.A.), Vatical Entertainment (Japan), 2000  

Video Game

Purpose

Market

  • Entertainment

Audience

  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

ESRB: E