Game Classification

Virtual Chess 64 Titus Software (France), Titus Software (France), 1998  

 

G/P/S model

VIDEO GAME

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public

Keywords

Comments

Taxonomy

E.S.A.R. system

Classify this game
Virtual Chess 64 Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was first released in 1997, and was one of the least successful games on the platform[citation needed]. It was also considered to be very difficult. The game featured no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. One feature that made the game interesting is that when a piece was captured, a short animated cutscene would play back depicting the battle, as in 1988's Battle Chess. [source:wikipedia]

Distribution : Retail - Commercial
Platform(s) : Nintendo 64 (N64)

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