Game Classification

Virtual Chess 64 Titus Software (France), Titus Software (France), 1998  

Video Game

Purpose

Market

  • Entertainment

Audience

  • 8 to 11 years old
  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public

ELSPA: 3+, ESRB: E