In the early 1950s, the RAND Corporation developed a series of combat simulation games of increasing complexity, where the player would enter orders to intercept enemy aircraft, or set up their forces to counter an enemy army invasion These simulations were not yet true video games, as they required human intervention to interpret the player's orders and the final results; the computer only controlled the paths that the enemies would take
[source : https://en.wikipedia.org/wiki/Early_history_of_video_games]
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