Game Classification
10 Minute Solution
Seamless Entertainment (Poland), Activision Value Publishing (U.S.A.), 2010
Video Game
Purpose
- Educative message broadcasting
- Informative message broadcasting
- Training
- Licensed title
Market
- Entertainment
- Healthcare
- Education
Audience
- 12 to 16 years old
- 17 to 25 years old
- 25 to 35 years old
- 35 to 60 years old
- General Public
Baby