Game Classification

10 Minute Solution Seamless Entertainment (Poland), Activision Value Publishing (U.S.A.), 2010  

Video Game

Purpose

  • Educative message broadcasting
  • Informative message broadcasting
  • Training
  • Licensed title

Market

  • Entertainment
  • Healthcare
  • Education

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • General Public

Baby