Game Classification

Lifestyle 2050 NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), NATIONAL MUSEUM OF EMERGING SCIENCE AND INNOVATION (Japan), 2011  

 

G/P/S model

SERIOUS GAME
(Newsgame)

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Training

Market

This title is used by the following domains:
  • Healthcare
  • Education
  • Corporate
  • Culture & Art
  • Ecology
  • Humanitarian & Caritative
  • Scientific Research

Audience

This title targets the following audience:
Age : 3 to 7 years old / 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
Students

2050.jpg If we, as a species, are to continue as a life form on earth, what kind of lifestyle should we pursue? This exhibition explores possibilities for a future that is sustainable for both humans and the Earth.

Platform(s) : Autre

Links