Game Classification

Nothing For Dinner Nicolas Szilas, Jean Dumas, Urs Richle,Thomas Boggini, Nicolas Habonneau (Switzerland), TECFA (Switzerland), 2015 Play it Now !

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Healthcare
  • Scientific Research

Audience

This title targets the following audience:
Age :
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



Nothing For Dinner Nothing for Dinner is the outcome of the TBI-SIM research project of the University of Geneva. It aims to help the teenagers living in a particular situation where one of whose parents is a victim of cerebral accident, and his/her disturbed behavior makes daily life extremely difficult to manage.

Nothing for Dinner is not an ordinary game (no points, nor victories). It is not a simulation (no psycho/socio-logical model for our characters). Nothing for Dinner is a 3D interactive story. It is truly interactive.

Thanks to its unique Artificial Intelligence technology (IDtension), a large range of choices are proposed and the choices you make are taken into account by the program to generate and propose further choices. Choices are also available for non-player characters. In combination, thousands of possible actions can be dynamically generated to offer different daily living scenarios of Nothing for Dinner.

Distribution : Internet - Free
Platform(s) : Browser (Unity)

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