Game Classification
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Creditability
Caspian Learning
(United Kingdom)
, Experian
(United Kingdom)
,
2008
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Informations
Analyses
Serious Gaming
Classification
SERIOUS GAME
(Edumarket Game)
Keywords
Serious game
Purpose
Besides play, this title features the following intents:
Informative message broadcasting
Marketing & Communication message broadcasting
Market
This title is used by the following domains:
Corporate
Audience
This title targets the following audience:
Age :
17 to 25 years old
/
25 to 35 years old
General Public
Gameplay
The gameplay of this title is
Game-based
(designed with stated goals)
The core of gameplay is defined by the rules below:
1 analysis
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Revolution
Mission e-santé
Serious game to learn about bank services
Distribution :
Internet - Free
Platform(s) :
PC (Windows)
Links
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